
- Starmade item id mod#
- Starmade item id update#
- Starmade item id full#
- Starmade item id mods#
- Starmade item id code#
The Quickfire Initiative configs are very different from the old defaults.
Starmade item id code#
To make modding and general extensions of the game easier the game's code is now unobfuscated. It introduces balance changes that the Quickfire initiative developed and tested.
Starmade item id update#
For this reason, this will probably be the last update on the non-universe-update version of StarMade. The universe update is well underway and the code bases are now so different that any change on the old version takes a lot of time because of migrating. I'm still alive and want to finish the game, but I'll leave the source for the community for now. (since I can't work on it until I have enough money to not have to work on other projects for a while) StarMade will go Open Source for the community.There will be an actual game update and more news within the next few days. schema, the Schine crew, and the StarLoader Team & Community.Ī SSL cache issue has caused the launcher to think that the certificate is expired. Special thanks to the StarLoader Team & Community as well.) (special thanks to all the people working on the code already, enabling new updates. If you like to contribute, please feel free to send me (schema) a PM in the StarMade discord. The code is currently open on an invite-based system until we made sure that everything is in order. Check the StarLoader discord for tutorials. The modding API is a work in progress and subject to change, but many of the core systems are in place. Servers may still experience a few bugs, however, but hopefully not many.
Starmade item id mods#
Joining modded servers will automatically download the mods needed to join. Note that there may be some bugs, please report these to the StarLoader discord
Starmade item id mod#
There is also an addition of an in-development mod loader. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional.

Since it's not a small project, it will take a little until things take off. We have gotten some new contributors on the repository of the code. Added notification dialog when joining a server that has mods enabled Fixed weapons dealing 1/3rd of their intended damage Fixed customBlockConfig being ignored when mods are enabled This is a small update, that fixes some issues with mods as well as balane: If you are interested in getting access to the source code, feel free to message me (schema) via Discord.Ĭommunity Update from the Mod-Launcher Team: Some smaller fixes, and one major bug where block ids where desynced between client and server Fixed turrets being unpowered if a single turret lost it's rail docker If you like to get access to the source code, just PM me on discord, and I'll add you. Fixed issue with game freezing when relogging from a server First selected entity will no longer be pinned as AI target Changed credits to be a long, so you can have much more credits Here is another update brought to you by the community. Game.creeps object for ( const i in Game.
Starmade item id full#
This property is not defined when full CPU is not unlocked for your account or it's unlocked with a subscription. The time in milliseconds since UNIX epoch time until full CPU is unlocked for your account. Whether full CPU is currently unlocked for your account. Learn moreĪn amount of unused CPU accumulated in your bucket.Īn object with limits for each shard with shard names as keys. Your assigned CPU limit for the current shard.Īn amount of available CPU time at the current game tick.

Game.cpu objectĪn object containing information about your CPU usage with the following properties: parameter nstructionSites objectĪ hash containing all your construction sites with their id as hash keys. The main global game object containing all the game play information.
